When a New Release Drives Players Back to an Old One
Assassin’s Creed Shadows launched with some of the heaviest pre-release scrutiny the franchise has ever faced – and the sales numbers, by Ubisoft’s own admission, came in below expectations. The ripple effect has been unusual: instead of pulling players deeper into the series’ current direction, the disappointment is sending a visible wave of them backward, straight to a twelve-year-old pirate adventure that many had written off as nostalgia bait.

Why Shadows Didn’t Land the Way Ubisoft Needed It To
Shadows arrived carrying enormous weight. It was supposed to be the series reset – the feudal Japan setting that fans had been requesting for nearly a decade, finally delivered. Ubisoft pushed its release date multiple times, repackaged its marketing, and faced a very public controversy over historical representation that dominated gaming discourse for months before the game ever shipped. By the time it launched, the conversation around it was exhausted before players had even loaded the first cutscene.
The game itself is not a disaster. Reviews landed in the mid-to-high range, and players who have finished it largely found it solid if unspectacular. The issue is that “solid” wasn’t enough. Ubisoft needed Shadows to be a declaration – something that justified the bloated development cycle and the years of franchise fatigue that accumulated after Odyssey and Valhalla each pushed the runtime past the hundred-hour mark. A competent open-world action RPG in 2025 does not move units the way it would have in 2018.
Ubisoft’s stock and financial situation have made the underperformance more visible than it might otherwise have been. The company has been candid about restructuring, project cancellations, and a need to reassess how it builds and prices games. When a flagship title stumbles in that context, the conversation moves fast – from review threads to earnings calls to the broader question of whether the Assassin’s Creed formula still has the pulling power it once commanded.
What that dissatisfaction has done, unexpectedly, is create a counter-current. Players who bounced off Shadows, or who watched the discourse and decided to skip it, started asking a version of the same question: when was the last time an Assassin’s Creed game actually felt fun? For a large and surprisingly vocal segment of the player base, the answer is Black Flag.

Black Flag at Twelve: Why It Still Holds
Assassin’s Creed IV: Black Flag released in 2013, and the version of the franchise it represents is almost unrecognizable compared to what Shadows delivers. It was not a sprawling RPG with skill trees and dialogue choices and seasonal content. It was a tightly constructed action game with a charismatic lead, a genuinely great ship combat system, and a soundtrack that people still listen to unprompted. The scope was manageable. The tone was consistent. You could feel the edges of the world, and that gave it shape.
Steam activity data and content creation metrics tell the same story: Black Flag has seen a spike in new runs and streaming sessions since Shadows released. Players on Reddit and gaming forums have been documenting their returns – some revisiting it for the first time in years, others discovering it for the first time after seeing it recommended in Shadows disappointment threads. The game is not particularly expensive on any platform, which lowers the barrier considerably.
Part of what makes Black Flag so easy to return to is that it does not ask much of you upfront. The opening hours are clean and directed in a way that modern Ubisoft titles have largely abandoned in favor of open-world onboarding that can run for ten to fifteen hours before the game fully releases its grip. Edward Kenway is introduced with a clear personality and a clear motivation, and the naval gameplay arrives early enough to establish what kind of experience you are actually in for. That directness feels almost radical now.
The sea shanties deserve specific mention because they keep coming up in nearly every “I replayed Black Flag” post circulating right now. They function as ambient world-building in a way that no checklist or collectible system can replicate – your crew sings as you sail, the songs change with context, and the whole thing creates an atmosphere that players remember viscerally even after a decade. It is a small design detail that had an outsized effect on how the game felt to inhabit.
There is also the Edward Kenway factor. He is not a good person in the conventional sense, and the game leans into that rather than softening it. He is charming and selfish and eventually confronted with the consequences of that selfishness, which gives the story a shape that later protagonists – built more around player projection than character – never quite managed. When players say they miss old Assassin’s Creed, a significant portion of what they are actually missing is a protagonist with that kind of definition.
A Pattern Ubisoft Probably Doesn’t Want to Think About
This is not the first time a franchise stumble has pushed players toward a beloved older entry. The dynamic is almost a structural feature of long-running series: when the new thing disappoints, people go looking for the last time the thing felt right. Sony has been watching something similar play out with its own franchises, where silence around future releases quietly amplifies appreciation for what already exists in the catalog.

The uncomfortable part for Ubisoft is that Black Flag’s revival puts the company in competition with its own back catalog. Every hour a player spends in Nassau is an hour not spent in Shadows – and in a moment when Ubisoft badly needs engagement numbers and DLC sales to stabilize the franchise, the nostalgia loop is working against them. The next major question is whether the studio reads this signal as a call to simplify, or doubles down on the RPG format that has defined the series since Origins. Right now, the pirates are winning.
Frequently Asked Questions
Why did Assassin’s Creed Shadows underperform?
Shadows launched below Ubisoft’s sales expectations after a prolonged development cycle, multiple delays, and pre-release controversies that fatigued potential buyers before the game even shipped.
Is Assassin’s Creed Black Flag worth playing in 2025?
Yes – Black Flag remains highly playable thanks to its focused design, strong protagonist, naval combat system, and an atmosphere that most open-world games since have struggled to match.









